Cosmo can walk and jump, and can hang onto most walls with his suction-cup hands. The player controls the main character Cosmo, around the levels in order to reach the exit point. In the final episode, Cosmo finds his parents (who were in no danger of being eaten the whole time) and has a great time at Disneyland for his birthday. At the end of the second episode, Cosmo finds the city where he thinks his parents might have been taken. The story continues in the second episode, where Cosmo ends up in the creature's body and has to find a way out.
#Cosmic osmos series#
There are 3 episodes in the game series in which Cosmo must navigate through 10 alien-themed levels.Īt the end of the first episode, Cosmo unexpectedly gets swallowed by a large creature. Seeing large footprints, Cosmo thinks that his parents have been captured and sets off to rescue them before they are eaten. Cosmo goes exploring, and when he returns, his parents are missing.
A comet hits their ship, forcing them to land on an unknown planet and repair the ship. Cosmo's parents are taking him to Disneyland for his birthday. The storyline is about a little alien boy named 'Cosmo'. Working titles for the game include The Adventures of Zonk and Cosmo: Kid From Space.
#Cosmic osmos Pc#
It is a two-dimensional side-scrolling platform game produced for the PC platform, and features 16-color EGA graphics at 320×200 screen resolution.
#Cosmic osmos software#
Hornback, Scott MillerĬosmo's Cosmic Adventure is a video game programmed by Todd Replogle and published by Apogee Software in 1992. Be patient :-)Ĭosmo’s Cosmic Adventure: Forbidden Planet Unfortunately, this game is currently available only in this version. If you prefer to use a java applet emulator, follow this link. This game is emulated by javascript emulator em-dosbox. For fullscreen press 'Right Alt' + 'Enter'. For a more detailed interview about the challenges of porting such a large software system, see the Runtime newsletter article here.Game is controlled by the same keys that are used to playing under MS DOS. The resulting software runs natively in Windows, and is faster and more efficient than the original as well.Ĭosmic Osmo is now a commercial adventure game for Windows, available on GameTap. Using RunRev's LiveCode, HyperActive Software converted hundreds of cards in 22 stacks, thousands of lines of code, several hundred animated movies, almost 1500 sound files, a handful of embedded "mini" games, and five custom XCMDs. In order to bring Osmo back to the public, Cyan Worlds contracted with HyperActive Software to port Cosmic Osmo to the Windows platform. With its expansive universe of discovery, charm, and whimsey spanning nine different worlds, Cosmic Osmo won high accolades when it was released for Macintosh back in 1989.Īs operating systems evolved over the years, Cosmic Osmo could no longer run on modern computer systems. Cosmic Osmo was, in fact, the inspiration for Myst and was one of the very earliest in the adventure game genre. Games / HyperCard Conversions / Commercial Software / Cross-Platform DevelopmentĬosmic Osmo, a commercial HyperCard adventure game, was created by Cyan Worlds, the makers of the Myst series.